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Rigging Compilation
03:05

3D Generalist Internship at Hexbug, a division of Innovation First International Inc.
I had the pleasure of working on this commercial's rigs during my internship at Hexbug. I helped to rig the Polar Bear's face, as well as body. I completed joint placement, the skin weights and corrective blend shapes, as well as rigged the spine.
During my internship, I also had the opportunity to work on lighting and rendering for the new packaging on many of the new toy items going on sale shortly.
I had the pleasure of working on this commercial's rigs during my internship at Hexbug. I helped to rig the Polar Bear's face, as well as body. I completed joint placement, the skin weights and corrective blend shapes, as well as rigged the spine.
During my internship, I also had the opportunity to work on lighting and rendering for the new packaging on many of the new toy items going on sale shortly.

I created this rig for the student film 'Dog Tags' at SCAD. I utilized an autorig to plan out the basic joint system. From there, all blend shapes, facial controls, deformations including skin weights were done by me. I created extra movement in the scarf, ears, feet, and torso as instructed by my director.

Blob character I rigged in Maya for a student film entitled 'Blooper'. For this character, I utilized deformers to create the overall functionality of the rig. The only joints used in this rig were in the eyes, and the mouth areas.
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